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AI Insights · Timothy · October 2021

Top 5 Dynamic Games on iOS in the US - Q3 2021

In Q3 2021, the top 5 dynamic games on iOS in the United States showed varied performance in weekly downloads, revenue, and active users, as reported by Sensor Tower.

Top 5 Dynamic Games on iOS in the US - Q3 2021

In Q3 2021, the top 5 dynamic games on iOS in the United States demonstrated diverse performance metrics, as reported by Sensor Tower. Below is a closer look at Roblox, Pokémon GO, Homescapes, Gardenscapes, and Evony.

Roblox saw fluctuating weekly revenue, peaking at approximately $9.2M in late June and experiencing a slight decline to around $7.2M by the end of September. Weekly downloads varied, peaking at 409K in early August before dropping to 274K by mid-September, followed by a slight recovery to 346K at the end of the quarter. Active users displayed a downward trend, starting at around 11M in late June and declining to approximately 9.8M by the end of September.

Pokémon GO experienced a notable spike in weekly revenue mid-July, reaching approximately $5.8M, before settling to about $2.1M by the end of September. Weekly downloads peaked at 228K in mid-July, gradually declining to around 109K by the end of the quarter. Active users remained relatively stable, with a slight increase to 8.9M in early September, but then decreased to about 8M by the end of the quarter.

Homescapes maintained a fairly consistent weekly revenue, hovering around $2.7M to $3M throughout the quarter. Downloads saw fluctuations, peaking at 101K in mid-July and then declining to 67K by mid-September, with a slight recovery to 71K by the end of the quarter. Active users showed a gradual decrease from approximately 1.2M in late June to around 1.05M by the end of September.

Gardenscapes exhibited steady weekly revenue, ranging from around $1.6M to $2M throughout the quarter. Downloads saw a significant drop from 36K in late June to about 11K by mid-September, followed by a slight increase to 12K at the end of the quarter. Active users remained relatively stable, starting at around 398K in late June and ending at 343K by the end of September.

Evony showed consistent weekly revenue, starting at $1.3M in late June and maintaining around $1.2M to $1.4M throughout the quarter. Downloads peaked at 99K in early August before declining to 50K by mid-September, with a recovery to 85K by the end of the quarter. Active users followed a similar trend, increasing to 289K by the end of September, after starting at around 194K in late June.

For more insightful data and comprehensive analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021